Synoptic Project – Production (part 23)

As usual, our scrum minutes are below:

SM2018050121

As seen from just these minutes, there was A LOT to finish off before the MVP deadline, so we had our work cut out for us. However, the team did very well to get as much work done as possible. The resulting MVP product is really good and already feels complete enough to say we’re finished (we’re not, but we could say we were!). From this point on, everyone will be focusing on finishing their portfolios; however, outside of that, the 3D modellers will be looking to do small, filler assets, while the 2D artists will be focusing on items for the expo.

I’ve done a number of things over the week, including adding as much polish to the lighting and sound as possible. I’m no sound engineer, but it’s fairly easy to get the basics done with Unity’s built-in features. I was sitting on a checklist for the game sound since first creating the sound plan during pre-production. There were some items I needed to cut out, due to either time or feasibility, but everything below are what made it in:

environmentsoundschecklist

A number of other items were also added to the scene that had been around since Animex last week – Marc managed to finish off a lot of his remaining models (the trunk, locks, a candle holder, etc.) so I needed to place all those into the scene. I think the candle holder was really useful, as it replaced the comical open torch we’d had in the scene since the beginning. Now the soft lighting is a bit more fitting for the location and hopefully people will stop trying to steal the torch from its mount!

Capture14

I also got the mirror into the scene after Adam diligently modelled both a whole version and a broken version. It was so simple to put in a couple lines of code to get it to smash nicely and I think it works really well.

MirrorBreak

Mirror_Break

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