It was the end of Animex this week, but I still asked the others how everything else was going. We didn’t get a chance to scrum online, which I’m annoyed I forgot to ask everyone to, but I know that the team is working well without needing to check in before we all see one another again on Monday. I also realised I forgot to include the art book submission Eve put together in the last blog post, so here are the pages she came up with in a slideshow:
We all think she did an excellent job and the end result feels exactly what I had in mind when we first started talking about what style we were wanting: that sort of old, family album feel that someone has taken memories and pictures, drawings and handwriting, to create an art book.
Other than that, I don’t have much to talk about outside of the work that needs doing, which is a lot of it. The team realises that it’s getting close to submission time, but we’ll still have a few weeks after the MVP deadline to add some final polish to the game before the expo. There are a number of things that I don’t think will make it into the MVP copy, but definitely need to go into the expo copy; the main task being an easy way to reset the room, reset the chess puzzle, quit the game before you’re finished, and quit the game after you’ve won. I have a number of ideas for all of these which I’ll bring up with the team eventually, once we get back into regular scrumming next week.
I have to divide a bit of my attention after this weekend, as I have an interview on Wednesday that I’d like to prep for. We also have halfterm break after the submission deadline, so while a lot of the group will need to focus on their portfolios, it still feels like there’s enough time to come up with a really well-polished product for showing off at the expo!
Even still, we’ve come a long way from when we first started to now, which I’m forever happy, surprised, and impressed with: